The game itself is structured like video games like Final Dream or Earthbound. You’ll manage Alex as he relocates from town to town, chasing after McGuffins and also recruiting pals to his event to fight otherworld forces. Battles are turn-based, there’s a big overworld to explore and strange characters to involve with. YIIK feels and look like a video game from the late 90s however at the same time it’s been slightly fine-tuned to be a bit more playable than older games.The fight system is my much-loved aspect of the video game, which manages to feel extremely entailing despite being turn-based. You can quicken battles to make grinding a little less of a grind. Every step has its very own one-of-a-kind little mini-game attached to it also – some require perfectly timed button presses while others need you to complete a short game of Pong. It sounds strange as well as frustrating, but it’s not as well as maintains points fascinating also during the work (though you should not need to do way too much of it).
When you’re not in fight you’ll have the ability to explore towns and dungeons too, though the game goes to it’s best when throwing one of the 6 dungeons at you. Closer to a Zelda type dungeon than a Last Dream one, these are where the game has a little bit of fun with your assumptions and play off of tropes in various other games that you’re accustomed to. You’ll also open abilities that’ll enable much more exploration – utilizing your lengthy edge to lower shrubs or your companion’s amp to blow via boulders and also wreckage.While these minutes are several of the strongest in YIIK, it’s the in-between cushioning, the interstitial busy job that truly brings the pacing of the experience down. I don’t know what it was, yet I truly battled to continue playing after finishing a dungeon as well as found little motivation to do so till I got to an additional dungeon.
Perhaps this is because of the manner in which YIIK handles its stock as well as devices systems, which quite frankly pale in comparison to its contemporaries as well as are easily the weakest aspect of the game. All your weaponry, your consumables as well as everything else are simply discarded right into a mess of a list to sort through which is rather truthfully simply nightmarish.Similarly, when getting brand-new tools, there’s no way to straight compare the statistics of what you have actually already got furnished to what you will purchase below. It fairly frankly simply feels a little bit unfinished and also provided how important it is to level up your team it can be a chore to have to go back to this degree of micromanagement after each fight or dungeon.
As you ‘d possibly have actually presumed by now, YIIK is an odd looking video game. Some may find it simply plain ugly, others will discover the appeal in its so-bad-its-good type of way. It’s hard to explain simply how this game looks and also relocates, however it’s a really straightforward imaginative instructions that gets the job done and also despite it’s drawbacks is rather one-of-a-kind too.I personally suched as the lo-fi strategy the game was going for, it does a fantastic task at developing the mood for the setting, yet it’s not a beauty whatsoever. It doesn’t assist that the enemy design is so bizarrely boring too – you’ll essentially deal with living poo and garbage cans with traffic cones for hands – however I presume that’s type of intentionally.
The soundtrack and voice work are also several of the toughest facets of the entire experience too. While it would certainly have been easy to lean on some edgy appearing synths, rather YIIK makes use of a vast breadth of talent (including Toby Fox of Undertale popularity) to deliver a soundtrack that’s kooky however positive. Incorporate this with some strong voicework and you’ve got a quite suitable offering for a game of this caliber from a smaller designer.